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Showing posts from August, 2016

DCT:SYPHONING. The 1000000th Interval at Minnesota Street Project, during Transfer Download.

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When I first saw this installation of DCT:SYPHONING I felt emotional. Its huge and very well done. After watching a first loop I filmed the whole screening with enthusiasm - as you can see from this video; I keep walking around.  The installation is still up until the 9th of September, when the Closing Reception ::: 'TRANSFER Download' at the Minnesota Street Project will take place.  But for those who cant make it to San Francisco, here is the video of me moving around. If it bothers you that I move around and then used youtube stabilizers to calm it down, you might find some pleasure in imagining me filming this while my tail wiggling all kinds of ways. About DCT: SYPHONING. The 1000000th interval, 2016.   6:23’ min 3 channel 16x9 video installation.  || More documentation can be found here DCT (Discrete Cosine Transform) has been around since 1973, but only became widely implemented in 1992, when the JPEG image compression technology started using it as a core co...

On the Phon_o record sleeve // Who Wore It Better

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▋▅█▉▝▊ DCT:SYPHONING. the 64th interval in San Francisco ▇▌▇❚█▅▋

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6:23’ min 3 channel video installation.  Amongst sweethearts Claudia Hart , LaTurbo Avedon , Rick Silva , Phillip Stearns , Mary Ann Strandell and Rollin Leonard its little me, showing a brand new, 6+ min long render of DCT:SYPHONING @   Transfer Download at Minnesota Street Project in San Francisco.  This HUGE, beautiful install (thanks to Harvey Moon, Kelani Nichole and Barry Threw) is up until September 7th and def. worth a visit.  Come by, it looks like we will even be hosting a Sunday Salon on the 14th *check for confirmation the Facebook event. I will be there iRL!  My first time on the west coast!   DCT (Discrete Cosine Transform) has been around since 1973, but only became widely implemented in 1992, when the JPEG image compression technology started using it as a core component.  Every image plane environment is made in a 3D environment and per environment artefacts from another realm of compression form the textural basis of the chap...